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  <url>
    <loc>http://www.hung3d.com/the-black-glove</loc>
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    <lastmod>2014-12-06</lastmod>
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      <image:title>The Black Glove</image:title>
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      <image:title>The Black Glove</image:title>
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      <image:title>The Black Glove</image:title>
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      <image:title>The Black Glove</image:title>
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      <image:title>The Black Glove</image:title>
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      <image:title>The Black Glove</image:title>
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  <url>
    <loc>http://www.hung3d.com/burialatsea2</loc>
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    <lastmod>2017-11-10</lastmod>
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      <image:title>Bioshock Infinite: Burial at Sea 2</image:title>
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      <image:title>Bioshock Infinite: Burial at Sea 2</image:title>
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      <image:title>Bioshock Infinite: Burial at Sea 2</image:title>
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    <image:image>
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      <image:title>Bioshock Infinite: Burial at Sea 2</image:title>
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    <image:image>
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      <image:title>Bioshock Infinite: Burial at Sea 2</image:title>
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    <image:image>
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      <image:title>Bioshock Infinite: Burial at Sea 2</image:title>
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    <image:image>
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      <image:title>Bioshock Infinite: Burial at Sea 2</image:title>
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    <image:image>
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      <image:title>Bioshock Infinite: Burial at Sea 2</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1412789150253-VSJT0HUA6DK8S5RTY7RE/Paris_01.jpg</image:loc>
      <image:title>Bioshock Infinite: Burial at Sea 2</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1412789156007-PBLDKBEAB216T2VJZTOO/Paris_02.jpg</image:loc>
      <image:title>Bioshock Infinite: Burial at Sea 2</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1412790209581-QDJ9AL864EWZNANVWCNF/Paris_03.jpg</image:loc>
      <image:title>Bioshock Infinite: Burial at Sea 2</image:title>
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  </url>
  <url>
    <loc>http://www.hung3d.com/uscm</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2014-03-05</lastmod>
    <image:image>
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      <image:title>Aliens: Colonial Marines</image:title>
      <image:caption>These unfortunate Colonial Marines were fun to put together and plug in and around this space</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1392849339273-DWSRUEDBSNAZ900PA3O2/AUSCM_6.jpg</image:loc>
      <image:title>Aliens: Colonial Marines</image:title>
      <image:caption>These unfortunate Colonial Marines were fun to put together and plug in and around this space</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1392849335424-1CWPUTWWCYOVHTF14M2C/AUSCM_4.jpg</image:loc>
      <image:title>Aliens: Colonial Marines - Medical Bay</image:title>
      <image:caption>Unfolding the carnage in this area with the Level designers was a blast.  I finished off a handful of meshes from outsourcing for this area such as the medical tool arms and the ceiling mesh which we tailored to an event here</image:caption>
    </image:image>
    <image:image>
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      <image:title>Aliens: Colonial Marines</image:title>
      <image:caption>Lighting, propping, misc asset work</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1392847177107-A0Z0Z8VDS2GW7ZT7KXC6/AUSCM_3.jpg</image:loc>
      <image:title>Aliens: Colonial Marines</image:title>
      <image:caption>Lighting and propping and propping this area tailored to accentuate the medical bay and ensuing fight</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1392849337426-LRPJV5OXS33O40XO374Z/AUSCM_5.jpg</image:loc>
      <image:title>Aliens: Colonial Marines</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1392847173086-BLGHDIHBDNVWRML2LEO9/AUSCM_1.jpg</image:loc>
      <image:title>Aliens: Colonial Marines</image:title>
      <image:caption>This junction was one of the first areas we introduced these meshes in to prove out the new Sulaco interiors</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.hung3d.com/swtor</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2014-03-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1392847474414-DZB9RLK2M739LEQUO3LO/SWTOR_1.jpg</image:loc>
      <image:title>Star Wars: The Old Republic - Captured Imperial ship</image:title>
      <image:caption>I adopted a warmer atmosphere here to set it apart from other Imperial ships</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1392847474414-DZB9RLK2M739LEQUO3LO/SWTOR_1.jpg</image:loc>
      <image:title>Star Wars: The Old Republic - Captured Imperial ship</image:title>
      <image:caption>I adopted a warmer atmosphere here to set it apart from other Imperial ships</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1392847482096-DLVXF0C9X0PAHT1AKFW6/SWTOR_2.jpg</image:loc>
      <image:title>Star Wars: The Old Republic</image:title>
      <image:caption>At the heart of this ship a tangle of wires and machinery pervert this core</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1392847483964-RQ9LC856ALBDNMU81DOY/SWTOR_3.jpg</image:loc>
      <image:title>Star Wars: The Old Republic</image:title>
      <image:caption>Face a Krayt dragon in Corellia's natural history museum</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1392847485551-7MMXHT6R7YOBFDT184S4/SWTOR_7.jpg</image:loc>
      <image:title>Star Wars: The Old Republic</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1392847487015-ZIODGB3XF7KTEFI3V5BP/SWTOR_11.jpg</image:loc>
      <image:title>Star Wars: The Old Republic</image:title>
      <image:caption>Your first few steps into a war-droid factory</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1392847492535-IX08ZPHGUAG6NYV7T2YB/SWTOR_24.jpg</image:loc>
      <image:title>Star Wars: The Old Republic</image:title>
      <image:caption>A few of the Imperial Buildings I made under the guidance of Chris Hahn at BioWare Austin</image:caption>
    </image:image>
    <image:image>
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      <image:title>Star Wars: The Old Republic</image:title>
      <image:caption />
    </image:image>
    <image:image>
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      <image:title>Star Wars: The Old Republic</image:title>
      <image:caption />
    </image:image>
    <image:image>
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      <image:title>Star Wars: The Old Republic</image:title>
    </image:image>
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    <loc>http://www.hung3d.com/personal-work</loc>
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    <lastmod>2015-05-22</lastmod>
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      <image:title>Personal Work</image:title>
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      <image:title>Personal Work</image:title>
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    <image:image>
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  <url>
    <loc>http://www.hung3d.com/infiniteold</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2014-02-26</lastmod>
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      <image:title>Bioshock Infinite - Terrain and rock meshes</image:title>
      <image:caption>The Lottery Park terrain changed over time from Paul Presley's block out to grow and incorporate new spaces and designs. The rock faces in the background were tailored to contain the space and guide the player.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393316013927-BY24LPF271W2ESO1WJYL/BI_TWN_1B.jpg</image:loc>
      <image:title>Bioshock Infinite - Terrain and rock meshes</image:title>
      <image:caption>The Lottery Park terrain changed over time from Paul Presley's block out to grow and incorporate new spaces and designs. The rock faces in the background were tailored to contain the space and guide the player.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Bioshock Infinite</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393227763988-R1QKKJJ16UF7GHKOOOZR/BI_Fink_2.jpg</image:loc>
      <image:title>Bioshock Infinite - Terrain and Rail network</image:title>
      <image:caption>We had a lot of ideas here, at some point the rail network was going to work so the rails and terrain were tailored to support a functioning system.</image:caption>
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      <image:title>Bioshock Infinite - Terrain and rail network</image:title>
      <image:caption />
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      <image:title>Bioshock Infinite - Terrain Work</image:title>
      <image:caption>My terrain  team came into this area at a later stage so we had to be more careful as we added features to these roads--from debris piles to displaced bricks beyond undulating the ground.</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393145270105-VTQ13DGEE9E9BSBHPWN1/BI_BW_1B.jpg</image:loc>
      <image:title>Bioshock Infinite - Boxer Rebellion terrain and cover</image:title>
      <image:caption>Created the terrain mesh and cover rock meshes maintaining the look of the hundreds of meshes used to painstakingly block it out.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393145262325-YVTB8E87HCL9ZHOWHLVV/BI_ComstockHouse_1B.jpg</image:loc>
      <image:title>Bioshock Infinite - Terrain meshes</image:title>
      <image:caption>I established a look for Comstock House floors with motifs such as this, interspersed with custom snow terrain.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393317545817-1UIUKY6IU9711E65BLQG/BI_EMP_4.jpg</image:loc>
      <image:title>Bioshock Infinite - Terrain Mesh</image:title>
      <image:caption>This was a gem surrounded by stone and tile road meshes all around it.  I inherited this terrain and added in the grave holes, pathways and optimized it.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.hung3d.com/burialatsea</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2014-10-08</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393224918468-0A4PP7BQHK1IZGPNVOXW/BurialAtSea_1b.jpg</image:loc>
      <image:title>Bioshock Infinite: Burial at Sea - Ground Meshes</image:title>
      <image:caption>Proved out the look of the ground meshes and art-deco motifs for Rapture in this space with Level Builder Mike Snight and many other hands.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393224918468-0A4PP7BQHK1IZGPNVOXW/BurialAtSea_1b.jpg</image:loc>
      <image:title>Bioshock Infinite: Burial at Sea - Ground Meshes</image:title>
      <image:caption>Proved out the look of the ground meshes and art-deco motifs for Rapture in this space with Level Builder Mike Snight and many other hands.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393317954232-ODSHWSBR2ZETZ8K2W3OF/BurialAtSea_10.jpg</image:loc>
      <image:title>Bioshock Infinite: Burial at Sea - Ground Meshe for Little Wonders street</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393185437546-KQ80H0URWRBBNYX01750/BurialAtSea_6.jpg</image:loc>
      <image:title>Bioshock Infinite: Burial at Sea - Ground Mesh, vents and light-card group</image:title>
      <image:caption>Working alongside the Level Builders and Narrative team, we crafted this terrain mesh with custom recessed vents and light-shafts that our team could manipulate for events.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393317721254-7T5F917AWRVNT83SFL8I/BurialAtSea_9.jpg</image:loc>
      <image:title>Bioshock Infinite: Burial at Sea - Ground Mesh, vents and light-cards</image:title>
      <image:caption>Working alongside the Level Builders and Narrative team, we crafted this terrain mesh with custom recessed vents and light-shafts that our team could manipulate for events.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393225019576-4WHBPJJ6YXVTSILBIIZ8/BurialAtSea_3.jpg</image:loc>
      <image:title>Bioshock Infinite: Burial at Sea - Ground Mesh</image:title>
      <image:caption>Tailored this ground mesh to fit well with my associates' Pneumo Kiosks and traffic display (scene tailored to show mesh)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393317764842-X2QH39LV89XAHBZOQQFC/BurialAtSea_7.jpg</image:loc>
      <image:title>Bioshock Infinite: Burial at Sea - Ground Mesh</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393318003434-QOR9NLLTQFK1A5MGKJJL/BurialAtSea_8.jpg</image:loc>
      <image:title>Bioshock Infinite: Burial at Sea - Ground Mesh</image:title>
      <image:caption>Some of my and associate Frank Daponte's terrain work in Burial at Sea: Episode 1  </image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393185444708-SC07AWXP6HA7PGU49ZQ9/BurialAtSea_Model_1.jpg</image:loc>
      <image:title>Bioshock Infinite: Burial at Sea - Asset creation</image:title>
      <image:caption>A baby stroller modeled in the Streamline Moderne style for Burial at Sea under modeling lead Calen Brait.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393185446762-F7Q9SECZG007L9CH57SY/BurialAtSea_Model_3.jpg</image:loc>
      <image:title>Bioshock Infinite: Burial at Sea - Asset creation</image:title>
      <image:caption>True to the Bioshock series, fun little nuggets of information and story are featured in the newspapers in and around Rapture.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.hung3d.com/digital</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2014-03-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393318460503-7K3LEL9ZVM7CMMMHFKVW/painting_alma.jpg</image:loc>
      <image:title>Digital paintings - Painting of Alma</image:title>
      <image:caption>Painted this image of my friend Alma from a photo by Teddy Tran ~ 1+ hour</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393318460503-7K3LEL9ZVM7CMMMHFKVW/painting_alma.jpg</image:loc>
      <image:title>Digital paintings - Painting of Alma</image:title>
      <image:caption>Painted this image of my friend Alma from a photo by Teddy Tran ~ 1 hours</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393318463894-512KIWT60STPE2HV19OS/painting_basilisk.jpg</image:loc>
      <image:title>Digital paintings - Painting of an action figure</image:title>
      <image:caption>~ 1 Hour</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393318466191-W5ZYN8C9GEVP61WE9IGY/painting_joker.jpg</image:loc>
      <image:title>Digital paintings - Painting of an action figure</image:title>
      <image:caption>~ 1 hour</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393318471560-BSS6WW5FAZMRY56PDH9Q/painting_sof.jpg</image:loc>
      <image:title>Digital paintings - Painting of an action figure</image:title>
      <image:caption>~ 30 minutes</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.hung3d.com/paintings</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2014-03-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393318852550-QXWLR0A1OGHYO3TIKOVU/Painting+2+-+Master+Study.jpg</image:loc>
      <image:title>Traditional paintings</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393318852550-QXWLR0A1OGHYO3TIKOVU/Painting+2+-+Master+Study.jpg</image:loc>
      <image:title>Traditional paintings</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393318856323-ETEJ2UTLCAUNL041JEOB/Painting+4.jpg</image:loc>
      <image:title>Traditional paintings</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393318859118-LUJZAWT6128JVYMHF3KG/Painting+5+-+Strength+and+Compassion.jpg</image:loc>
      <image:title>Traditional paintings</image:title>
      <image:caption>Based on the powerful photo by Michael Yon.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393318862056-NQTYFS66IRAI7QQY5HRW/Painting+6.jpg</image:loc>
      <image:title>Traditional paintings</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393318865381-VAEXR61A85Q55I59ATUG/Painting+9.jpg</image:loc>
      <image:title>Traditional paintings</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393318875780-6HPFCOTRN5757HK70WS7/Painting+7+-+That+Others+May+Live.jpg</image:loc>
      <image:title>Traditional paintings</image:title>
      <image:caption />
    </image:image>
  </url>
  <url>
    <loc>http://www.hung3d.com/infinite</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2014-03-05</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1394007638269-DITZWCGYYCR8L7C34KY8/BI_TWN_1_com.jpg</image:loc>
      <image:title>Bioshock Infinite - Ground mesh</image:title>
      <image:caption>Lottery park ground and rocky hillside meshes grew from initial block out by Paul Presley and tailored to help guide the player while lending visual interest</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1394007638269-DITZWCGYYCR8L7C34KY8/BI_TWN_1_com.jpg</image:loc>
      <image:title>Bioshock Infinite - Ground mesh</image:title>
      <image:caption>Lottery park ground and rocky hillside meshes grew from initial block out by Paul Presley and tailored to help guide the player while lending visual interest</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393845111933-P52JPYU4861DTHLK1NTD/LotteryPark_Wires.jpg</image:loc>
      <image:title>Bioshock Infinite</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393845242251-W32R5VNJICIL9NWRHTJ3/LotteryPark_Inlay.jpg</image:loc>
      <image:title>Bioshock Infinite</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1394004985110-NSBP7CPLNR8G3LQ4ZO7B/LotteryPark_Max.jpg</image:loc>
      <image:title>Bioshock Infinite</image:title>
      <image:caption>My terrain team would export the scene from the editor to create these meshes from scratch in 3DS Max</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393845270496-I3MH1EI16J2X4BDC88W8/Fairground.jpg</image:loc>
      <image:title>Bioshock Infinite</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393845276476-5GXRQAN4PYRF80WTEEFU/Fairground_Wires.jpg</image:loc>
      <image:title>Bioshock Infinite</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393845283928-DN51Y1ZADVX8FULYQYJ8/Fairground_Inlay.jpg</image:loc>
      <image:title>Bioshock Infinite</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393845291388-AVY4RQMJZ0O0PZSNH3AA/BoxerRebTerrain2.jpg</image:loc>
      <image:title>Bioshock Infinite</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393845299079-BARBCOJ8CX5FM4Q2H0LC/BoxerRebTerrain_Wires2.jpg</image:loc>
      <image:title>Bioshock Infinite</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393845307316-U4QTHS7V0JVNMWM1Q68B/BoxerRebTerrain_Isolated2.jpg</image:loc>
      <image:title>Bioshock Infinite</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393845316353-B7R50QT1P1DJ0SFO9KWX/MemorialTerrain2.jpg</image:loc>
      <image:title>Bioshock Infinite</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393845323805-BPHUI2V0H2MOPHV2FBC4/MemorialTerrain_Wires2.jpg</image:loc>
      <image:title>Bioshock Infinite</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393845332349-TFAEJ5OZ2GI3EATNGLZB/MemorialTerrain_Inlay2.jpg</image:loc>
      <image:title>Bioshock Infinite</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393845341837-1QQIRP6CIAQW0JDJG4EG/DoorMesh1.jpg</image:loc>
      <image:title>Bioshock Infinite</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393845348201-RL570NQSD3W0XCKVUBEC/DoorMesh2.jpg</image:loc>
      <image:title>Bioshock Infinite</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1394006241974-Q2QNJI4VH4XC0ASX6CPR/BI_ComstockHouse_1B_com.jpg</image:loc>
      <image:title>Bioshock Infinite</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1394006274048-F8TSBIZADCU1GGZT3JMW/BI_Fink_2_com.jpg</image:loc>
      <image:title>Bioshock Infinite</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.hung3d.com/new-gallery-1</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2015-01-15</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1421305339380-1N80XDSKUZ8NVR1BXQHZ/LostTemple_01.jpg</image:loc>
      <image:title>New Gallery</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1421305339380-1N80XDSKUZ8NVR1BXQHZ/LostTemple_01.jpg</image:loc>
      <image:title>New Gallery</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1421305351779-XDE1YMY18PUJRFKT3O9Y/LostTemple_01_wire.jpg</image:loc>
      <image:title>New Gallery</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1421305357383-XYNNX89IM5877DKCFH48/LostTemple_02.jpg</image:loc>
      <image:title>New Gallery</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1421305360367-VQ3QN6YG7K4D1MPO9XC0/LostTemple_02_Wire.jpg</image:loc>
      <image:title>New Gallery</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1421305398757-7RUNMGYMG5WG3Y23JVN2/LostTemple_03.jpg</image:loc>
      <image:title>New Gallery</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1421305401095-3QVIAXXHN51ESEAZKAYV/LostTemple_03_wire.jpg</image:loc>
      <image:title>New Gallery</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1421305408323-B8WF0P765KDN40ZGMWN7/LostTemple_04.jpg</image:loc>
      <image:title>New Gallery</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1421305411827-AINKWYH7IS9FCIQ4G9HB/LostTemple_04_wire.jpg</image:loc>
      <image:title>New Gallery</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1421305423328-BHDZ5H2787U8ISS7BBDA/LostTemple_05.jpg</image:loc>
      <image:title>New Gallery</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1421305427054-YCXLY6GZYD6P8U4TX5EC/LostTemple_05_wire.jpg</image:loc>
      <image:title>New Gallery</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.hung3d.com/mafia-iii</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2022-01-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1510293260183-7TIJ4OE2KD45TQB7QMQ3/Nguyen_Bayou_01.jpg</image:loc>
      <image:title>Mafia III</image:title>
      <image:caption>Among the regions of the bayou, from the swamp to the riverlands, this plantation area was especially fun in establishing it as part of the bayou yet distinguished enough to distance it from the more jungle-y areas surrounding it.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1510293260183-7TIJ4OE2KD45TQB7QMQ3/Nguyen_Bayou_01.jpg</image:loc>
      <image:title>Mafia III</image:title>
      <image:caption>Among the regions of the bayou, from the swamp to the riverlands, this plantation area was especially fun in establishing it as part of the bayou yet distinguished enough to distance it from the more jungle-y areas surrounding it.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1510293271478-WW7P07JWF4G9BZKJJ3GL/Nguyen_Bayou_03.jpg</image:loc>
      <image:title>Mafia III</image:title>
      <image:caption>The coastal area was especially fun.  In an old version of our fiction, there was supposed to be a storm but regardless I tried to capture what I remembered of beaches on the inner Gulf Coast, trash and litter and so much seaweed washed up upon the shores.     </image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1510293276074-FEL0DQVKMZP61QI4337P/Nguyen_Bayou_04.jpg</image:loc>
      <image:title>Mafia III</image:title>
      <image:caption>In the most dense parts of the Bayou Fantom, there was a nice serene beauty that our team captured, from the ambient sounds of the water and wind in the trees, to the light piercing gently through the veil of trees.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1510293279240-EB611BMG165IVFBZAYEY/Nguyen_Bayou_05.jpg</image:loc>
      <image:title>Mafia III</image:title>
      <image:caption>After establishing so many waterfront homesteads and villages, I wanted to try sunken and dilapidated areas, to give some character and establishing Points of Interest for players as they chugged by in their boats.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1510293267550-1C3LXSJK4XHULXO2KXQH/Nguyen_Bayou_02.jpg</image:loc>
      <image:title>Mafia III</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1510293281366-1YKRXXFKPG39COYJFWF9/Nguyen_Bayou_06.jpg</image:loc>
      <image:title>Mafia III</image:title>
      <image:caption>We wanted this place to feel like the famous Oak Plantation in New Orleans, but to give it a worn down, forgotten feel as well.  Tree and guide line maintenance was key here as the player would visit often for their capo meetings.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/530511bbe4b0528766c157b8/59a7a818cf81e02ba97f87a5/59a7ab0514fd8317f4742a77/1504160517596/</image:loc>
      <image:title>Mafia III - Mafia 3 - Driving in the Bayou</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1504162147169-3AXKGIVS1Y388CBJ0CAE/nguyen_mafia_3_01.jpg</image:loc>
      <image:title>Mafia III</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1504162179926-WWRBFLS4BCLXK728UY74/nguyen_mafia_3_03.jpg</image:loc>
      <image:title>Mafia III</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1504162184155-FEQC6JVM5J12A7E9N1SS/nguyen_mafia_3_04.jpg</image:loc>
      <image:title>Mafia III</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1504160518154-58PI1TG5KCO9GKC4NLZC/image-asset.jpeg</image:loc>
      <image:title>Mafia III - VIDEO - Mafia 3 - Driving in the Bayou</image:title>
      <image:caption>This user's video nicely shows off a small part of the road network I was responsible for building and maintaining.  Navigational data and a smooth driving experience were critical for gameplay--while props and set dressing, vegetation placement and painting were essential for selling the environment.  To self-review work I would often drive or fly through the world at player-view to ensure my level felt good to traverse.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1504160735601-XFFK2LFIJPZHICPHI3TY/image-asset.jpeg</image:loc>
      <image:title>Mafia III - VIDEO - Mafia 3 - Taking a Ride in the Bayou at Dawn</image:title>
      <image:caption>This user's video happily captures the good driving experience in and around my district.  I was responsible for maintaining road networks and traversal throughout my district as well as connections into neighboring levels.   A large part of my focus was spent on guiding the player around the world, using vegetation and tree placement to give them warning of snaking roads ahead, claustrophobic and moody areas, as well as opening up the spaces to encourage exploration and hopefully invite players into areas.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1504160977265-SMJZ7H7VMXEI4UYBN28B/image-asset.jpeg</image:loc>
      <image:title>Mafia III - VIDEO - Mafia 3: Exploring the Bayou</image:title>
      <image:caption>Because of the unique nature of my district, an additional challenge to embrace were the miles and miles of shoreline.  I was responsible for ensuring player traversal throughout the Bayou's waterways, (seen at the 2 minute mark) from boats to swimming paths, to shorelines and docks they could climb onto by upholding our strict metrics.    For my part I wanted to sell the environment that reminded me of the bayous back home and further east in Louisiana so that players would have a more authentic and enjoyable experience.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1504161204563-ALZ4WWMJETCJPHX6UTBO/image-asset.jpeg</image:loc>
      <image:title>Mafia III - VIDEO - Mafia III - Bayou road</image:title>
      <image:caption>This user's video nicely shows off the different regions of the bayou, of which there were four.  We seem to start at the coastal, ocean facing southern region and head back into the higher forested areas.  The other two sub-regions were the plantation and swamp themed spaces.  </image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1504162463245-3OR68RODODO47R4Q2JEG/image-asset.jpeg</image:loc>
      <image:title>Mafia III - VIDEO - Mafia 3 Gameplay: ALLIGATOR HUNT WITH JANE AND ANDY (Let's Play Mafia 3 Bonus Episode)</image:title>
      <image:caption>This was a hilarious video that I really enjoyed back when we launched Mafia III.  It shows off a lot of my work throughout the bayou and is quite heart warming that they shared the same glee our dev team did in playing with the gator system.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://www.hung3d.com/mafia3dlc2</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-01-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1642886571576-OXT3ARNXVCOFR60Y8MCN/Nguyen_Island_03%281%29.jpg</image:loc>
      <image:title>Mafia III: Stones Unturned - Fast paced winding roads and the supporting jungle environment</image:title>
      <image:caption>We had a lot of fun building and establishing this island. Working alongside designers and fellow artists, we set down gameplay areas such as this remote, abandoned village and the scenic areas leading to and from it.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1642886571576-OXT3ARNXVCOFR60Y8MCN/Nguyen_Island_03%281%29.jpg</image:loc>
      <image:title>Mafia III: Stones Unturned - Fast paced winding roads and the supporting jungle environment</image:title>
      <image:caption>We had a lot of fun building and establishing this island. Working alongside designers and fellow artists, we set down gameplay areas such as this remote, abandoned village and the scenic areas leading to and from it.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1510273800445-82HDPYPTAPPZDQNV9AUW/Nguyen_M3_DLC2__01.jpg</image:loc>
      <image:title>Mafia III: Stones Unturned</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1510293321025-RWDC16GEV403SBNR49LA/Nguyen_Island_05.jpg</image:loc>
      <image:title>Mafia III: Stones Unturned</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1510293327644-J0MVX5QLY06EV9F43OPK/Nguyen_Island_block_c_01.jpg</image:loc>
      <image:title>Mafia III: Stones Unturned</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1510293333801-8UT2NUE1NX78643N8Q4O/Nguyen_Island_block_e_01.jpg</image:loc>
      <image:title>Mafia III: Stones Unturned</image:title>
      <image:caption>The jungle chase/raceway was fun to build and maintain, particularly when testing it with our selection of "offroad" vehicles, allowing for more steep climbs and obstacles for bumpy rides that our city cars couldn't handle well.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1510293339442-FNSSI8DEVLVS5G69Q03S/Nguyen_Island_block_e_02.jpg</image:loc>
      <image:title>Mafia III: Stones Unturned</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1510293345890-152C0P7FSV4ZMC238UPZ/Nguyen_Island_block_f_02.jpg</image:loc>
      <image:title>Mafia III: Stones Unturned</image:title>
      <image:caption>Due to the entire island being mostly jungle, so many reveals could be crafted to show off vistas and frame combat and play-spaces ahead.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1642887509428-MSJHBY0VK4NPH1E6XHIT/image-asset.jpeg</image:loc>
      <image:title>Mafia III: Stones Unturned - ✂️ Jungle driving in Stones unturned from Hollow Playthrough</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://www.hung3d.com/portfolio</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-03-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/56cddecb2b8ddeef8fbf9088/1457024162806-XH03IVFMI26S05KB074J/31.jpg</image:loc>
      <image:title>portfolio - Caravan</image:title>
      <image:caption>In hac habitasse platea dictumst. Fusce eu erat tincidunt, dapibus sem scelerisque, dapibus nibh. Proin fringilla, est non fermentum cursus, elit nibh hendrerit velit, vitae congue neque augue sed odio.</image:caption>
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  </url>
  <url>
    <loc>http://www.hung3d.com/latest</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2016-02-19</lastmod>
  </url>
  <url>
    <loc>http://www.hung3d.com/contact</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2013-08-23</lastmod>
  </url>
  <url>
    <loc>http://www.hung3d.com/resume-with-links</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-03-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393144688741-DOGVI4HF41Q8OF5BI270/BurialAtSeaLogo.jpg</image:loc>
      <image:title>ResumeLinked</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393053292188-4TJKQMNBP08WR2ITHLZB/BioShock+Infinite+Logo.png</image:loc>
      <image:title>ResumeLinked</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393052699845-D866743T4AH6D36CIAYA/ACM+logo.jpg</image:loc>
      <image:title>ResumeLinked</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/530511bbe4b0528766c157b8/1393052697521-1BPULCYO127E6C8PZ8X3/swtor+logo.jpg</image:loc>
      <image:title>ResumeLinked</image:title>
      <image:caption />
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