Ground mesh
Ground mesh

Lottery park ground and rocky hillside meshes grew from initial block out by Paul Presley and tailored to help guide the player while lending visual interest

LotteryPark_Wires.jpg
LotteryPark_Inlay.jpg
 My terrain team would export the scene from the editor to create these meshes from scratch in 3DS Max

My terrain team would export the scene from the editor to create these meshes from scratch in 3DS Max

Fairground.jpg
Fairground_Wires.jpg
Fairground_Inlay.jpg
BoxerRebTerrain2.jpg
BoxerRebTerrain_Wires2.jpg
BoxerRebTerrain_Isolated2.jpg
MemorialTerrain2.jpg
MemorialTerrain_Wires2.jpg
MemorialTerrain_Inlay2.jpg
DoorMesh1.jpg
DoorMesh2.jpg
BI_ComstockHouse_1B_com.jpg
BI_Fink_2_com.jpg
Ground mesh
LotteryPark_Wires.jpg
LotteryPark_Inlay.jpg
 My terrain team would export the scene from the editor to create these meshes from scratch in 3DS Max
Fairground.jpg
Fairground_Wires.jpg
Fairground_Inlay.jpg
BoxerRebTerrain2.jpg
BoxerRebTerrain_Wires2.jpg
BoxerRebTerrain_Isolated2.jpg
MemorialTerrain2.jpg
MemorialTerrain_Wires2.jpg
MemorialTerrain_Inlay2.jpg
DoorMesh1.jpg
DoorMesh2.jpg
BI_ComstockHouse_1B_com.jpg
BI_Fink_2_com.jpg
Ground mesh

Lottery park ground and rocky hillside meshes grew from initial block out by Paul Presley and tailored to help guide the player while lending visual interest

My terrain team would export the scene from the editor to create these meshes from scratch in 3DS Max

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