These unfortunate Colonial Marines were fun to put together and plug in and around this space

These unfortunate Colonial Marines were fun to put together and plug in and around this space

Medical Bay
Medical Bay

Unfolding the carnage in this area with the Level designers was a blast. 
I finished off a handful of meshes from outsourcing for this area such as the medical tool arms and the ceiling mesh which we tailored to an event here

 Lighting, propping, misc asset work

Lighting, propping, misc asset work

 Lighting and propping and propping this area tailored to accentuate the medical bay and ensuing fight

Lighting and propping and propping this area tailored to accentuate the medical bay and ensuing fight

AUSCM_5.jpg
 This junction was one of the first areas we introduced these meshes in to prove out the new Sulaco interiors

This junction was one of the first areas we introduced these meshes in to prove out the new Sulaco interiors

 These unfortunate Colonial Marines were fun to put together and plug in and around this space
Medical Bay
 Lighting, propping, misc asset work
 Lighting and propping and propping this area tailored to accentuate the medical bay and ensuing fight
AUSCM_5.jpg
 This junction was one of the first areas we introduced these meshes in to prove out the new Sulaco interiors

These unfortunate Colonial Marines were fun to put together and plug in and around this space

Medical Bay

Unfolding the carnage in this area with the Level designers was a blast. 
I finished off a handful of meshes from outsourcing for this area such as the medical tool arms and the ceiling mesh which we tailored to an event here

Lighting, propping, misc asset work

Lighting and propping and propping this area tailored to accentuate the medical bay and ensuing fight

This junction was one of the first areas we introduced these meshes in to prove out the new Sulaco interiors

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